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Graphic & Animation
Master 3D Animation with Autodesk Maya
Master 3D Animation with Autodesk Maya
Curriculum
4 Sections
16 Lessons
32 Hours
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Module 1: Introduction and Fundamentals
4
1.0
Session 1: Overview and Interface Basics
1.1
Session 2: Modeling Basics
1.2
Session 3: Introduction to Materials and Texturing
1.3
Session 4: Introduction to Lighting and Cameras
Module 2: Rigging and Animation Basics
4
2.0
Session 5: Rigging Basics
2.1
Session 6: Animation Principles and Timeline
2.2
Session 7: Character Animation
2.3
Session 8: Constraints and Path Animation
Module 3: Advanced Techniques and Effects
4
3.0
Session 9: Advanced Texturing and Shading
3.1
Session 10: Advanced Lighting Techniques
3.2
Session 11: Dynamics and Particle Systems
3.3
Session 12: Introduction to FX and Fluid Simulations
Module 4: Final Project and Rendering
4
4.1
Session 13: Rendering and Compositing
4.2
Session 14: Final Project Planning and Setup
4.3
Session 15: Final Project Execution
4.4
Session 16: Presentation and Feedback
Session 14: Final Project Planning and Setup
Choosing a project: Character animation or environment interaction.
Setting up scenes and assets for the final project.
Practice Activity:
Start a detailed animation project.
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